Wookiee Race

Known for their battle skills, Wookiees are long-lived and very strong, with an aptitude for mechanical endeavors. They may appear to be primitive, but they are quite adept with high technology. While Wookiees have a reputation for hostility (such as pulling the arms off droids), they also possess a great capacity for kindness. They make loyal friends. Wookiees have a great many customs and traditions that revolve around honor and loyalty, including the special bond of friendship called the honor family, and the sacred pledge of honor called the life debt. Though arboreal, a Wookiee never uses its climbing claws in combat. Doing this is considered dishonorable and a sign of madness.

Free Languages Skills: Read/Write (Basic, Shyriiwook), Speak Language (Basic (Understand Only), Shyriiwook)

Wookiee Species Traits

  • Medium-Size: As Medium-size creatures, Wookiees have no special bonuses or penalties due to their size.
  • Speed: Wookiees base speed is 10 meters.
  • Climbing Claws: Wookiees have claws that allow them to climb particularly well. These claws provide a +2 species bonus on Climb checks.
  • Intimidating: Their reputation makes intimidation the Wookiees’ primary form of diplomacy. Wookiees receive a +4 species bonus on Intimidate checks.
  • Wookiee Rage: When necessary, the Wookiee can fly into a frenzy. In a rage, a Wookiee gains phenomenal strength (even for a Wookiee) and durability, but becomes reckless and less able to defend himself. He temporarily gains +4 Strength, +2 vitality points per level, and a +2 rage bonus on Fortitude and Will saves, but suffers a -2 penalty to Defense.
    While raging, a Wookiee cannot use skills that require patience and concentration, such as Move Silently, Combat Expertise, or any Force-based skill. A fit of rage lasts for a number of rounds equal to 5 + the character’s Constitution modifier. At the end of this duration, the Wookiee loses the bonus vitality points gained from the rage and is fatigued (-2 penalty to effective Strength and Dexterity, can’t run or charge) for a number of rounds equal to the rage’s duration. A Wookiee cannot enter a rage while fatigued.
  • Extraordinary Recuperation: A Wookiee regains vitality and wound points at twice the normal rate (2 vitality points per character level per hour, 2 wound points per day of rest).
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