Urban Tracking Feat

You can track down the location of missing persons or wanted individuals within communities.

Benefit: To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.

The DC of the check, and the number of checks required to track down your quarry, depends on the community population and the conditions:

Population DC Checks Required
Thorp, hamlet, or village 10 1d3
Small or large town 15 1d4+1
Small or large city 20 2d4
Metropolis 25 2d4+2
Megalopolis 30 3d4+3
Conditions DC Modifier
Every 3 individuals in target group –1
Target covers trail, or lies low +5
Each planetary day since target was in area +1
Target matches community's demographics +2
Target differs from community's demographics –2
Highest Reputation in target group –Reputation
Quick Tracking (cutting time to 30 minutes) +5
Community helpful to targets +5
Community helpful to tracker –5
Community hostile to targets –5
Community hostile to tracker +5
Travel DC Modifier
Foot or animal +0
Vehicle +2
In-system space travel +6
Hyperspace travel +10

A GM can set additional modifiers to the DC based on circumstances. For instance, an intimidated community may be less likely to help the tracker.

If you fail a Gather Information check, you can retry after 1 hour of questioning. The GM rolls the number of checks required secretly, so the player doesn't know exactly how long the task requires.

It is difficult to track individuals through hyperspace. In this case, the tracker is listening for rumors mentioning a destination, checking docking information, and so on. The size of the group matters less in these cases. Only take into account individuals who know where the group is traveling when calculating the size of the group.

Normal: A character without this feat can use Gather Information to find out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective trailing.

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