Tumble Skill

Tumble (Dex)
Trained Only; Armor Check Penalty
You can dive, roll, somersault, flip, and so on. You can’t use this skill if your speed has been reduced by armor or by excess equipment (see Lifting and Dragging).

DC Task
15 Treat a fall as if it were 4 meters shorter when determining damage.
15 Tumble up to 6 meters (as part of normal movement), risking no attacks of opportunity. Failure means you tumble 6 meters but risk attacks of opportunity normally.
25 Tumble up to 6 meters (as part of normal movement), risking no attacks of opportunity while doing so and moving through areas occupied by opponents (over, under, or around them as if they weren’t there). Failure means you tumble 6 meters and can move through enemy-occupied areas but risk attacks of opportunity normally.

Retry: An audience, once it has judged a tumbler as uninteresting, is not receptive to repeat performances.

Special: A character with 5 or more ranks in Tumble gains a +3 dodge bonus to Defense when executing the fight defensively attack action instead of the normal +2 dodge bonus to Defense (see Fighting Defensively).

A character with 5 or more ranks in Tumble gains a +6 dodge bonus to Defense when executing the total defense attack action instead of the normal +4 dodge bonus to Defense (see Total Defense).

You can take 10 when making a Tumble check, but you can’t take 20.

A character with the Acrobatic feat and at least 1 rank in this skill gets a +2 aptitude bonus on Tumble checks.

A character with the High Culture feat and at least 1 rank in this skill gets a +2 aptitude bonus on Tumble checks.

Time: None. Tumbling is a part of movement, so a Tumble check is a part of a move action.

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