Equipment»>Starships»>Tie Defender
The TIE defender was developed shortly before the Battle of Endor, but its high cost, as well as various political considerations, prevented it from seeing widespread deploy- ment. Originally, Imperial tacticians decided to deploy TIE defenders in wings of four ships, which could then use their hyperdrives to patrol large areas of space. Had the Empire not begun to collapse following the Battle of Endor, these ships would no doubt have inflicted serious damage to the Alliance.
The defender is a radical departure from previous TIE designs, with three sets of solar collection panels, a pair of 002 Novaldex shield generators, a hyperdrive, and a proton torpedo launcher. To make the ship more effective against the armed freighters popular with the Rebellion. Medium ion cannons were squeezed into the frame as well.
The TIE defender has an advanced targeting system that allows the pilot to fire the ship’s ion cannons simultaneous with its lasers. (Use a single attack roll when firing the lasers and ion cannons together.) A triple array of maneuvering jets connected to the defender’s ion engines makes it one of the most agile fighters in existence, granting its pilot a +3 equipment bonus to all Pilot checks and attack rolls.
Craft | Seinar Fleet Systems TIE Defender | Class | Starfighter |
---|---|---|---|
Cost | 200,000 | Size | Diminutive (6.6 m long) |
Initiative | +8 (+4 size, +4 crew) | Crew | 1 (Skilled +4) |
Passengers | None | Cargo Capacity | 65 kilograms |
Consumables | 2 days | Hyperdrive | x2 |
Maximum Speed | Ramming | Maneuvers | +11 (+4 size, +4 crew, +3 engine quality) |
Defense | 24 (+4 size, +10 armor) | Shield Points | 60 |
Hull Points | 100 | DR | 5 |
Weapon:
Laser Cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: 6d10 x2; Range Modifiers: PB +0, S +0, M/L n/a
Weapon:
Medium Ion Cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +4 crew, +6 fire control); Damage: Special; Range Modifiers: PB +0; S +0, M/L n/a
Weapon:
Small Proton Torpedo Launcher (2 fire-linked, 4 missiles each); Fire Arc: Front; Attack Bonus: +12 (+4 size, +4 crew, +4 fire control); Damage: 10d10 x2 (proton torpedoes); Range Modifiers: PB +0; S/M/L n/a