Survival (Wis)
Use this skill to hunt wild game, guide a party safely through frozen wastelands, identify signs that wampas live nearby, or avoid quicksand and other natural hazards.
Check: You can keep yourself and others safe and fed in the wild.
DC | Task |
10 | Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10. |
15 | Gain a +2 circumstance bonus on Fortitude saves against severe weather while moving up to one-half your overland speed, or gain a +4 circumstance bonus if stationary. You may grant the same bonus to one other character for every 1 point by which your check result exceeds 15. |
18 | Avoid getting lost and avoid natural hazards, such as quicksand. |
With the Track feat, you can also use Survival checks to track a character or animal across various terrain types.
Special: You can take 10 when making a Survival check. You can take 20 if there is no danger or penalty for failure, but it takes twenty times as long as usual to do so.
A character with the Rugged feat gets a +2 aptitude bonus on Survival checks.
A character with the Self Sufficient feat gets a +2 aptitude bonus on Survival checks.
Time: Basic Survival checks occur each day in the wilderness or whenever a hazard presents itself. When using Survival with the Track feat to track a character or animal, check are made according to distance as described in the Track feat.