Stunning Strike Feat

You know how to incapacitate opponents using unarmed strikes by hitting them in vulnerable areas.

Prerequisite: Base Attack Bonus +8, Dexterity 13, Improved Martial Arts, Wisdom 13

Benefit: Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). It forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + one-half your character level + your Wisdom modifier), in addition to dealing damage normally. If the defender fails his saving throw, he is stunned for 1 round (until right before your next turn). A stunned character can't act, drops anything he is holding, loses any Dexterity bonus to Defense, and suffers a -2 penalty to Defense. You may attempt a stunning strike once per day for every four levels you have attained, and no more than oncer per round. Creatures immune to critical hits cannot be stunned by the stunning attack.

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