Shadow Wing Captain Prestige Class

About

This prestige class is associated with the Shadow Wing faction.

Among the Shadow Wing, there are leaders so experienced and seasoned that operations underneath their leadership go significantly smoother than others. Abin-Ral-Xufush promotes these natural leaders with a special knack for piracy to the rank of captain, giving them control over several ships and crewmen for their own personal use.

Shadow Wing captains are formidable opponents due to their talents and leadership skills, and having one in a boarding party is a sure path to quick and decisive success. Shadow Wing captains are tactically minded and charismatic enough to earn the trust and respect of those they command.

Requirements

To qualify to become a Shadow Wing captain, a character must fulfill the following criteria.
Base Attack Bonus: +6
Skills: Diplomacy 8 ranks
Gather Information 6 ranks
Intimidate 8 ranks
Reputation: +5
Special: The character must have joined the Shadow Wing organization and been designated worthy of the rank of captain by the leadership of the group.

Game Rule Information

Vitality: A Shadow Wing captain gains 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills

The Shadow Wing captain’s class skills (and the key ability for each skill) are as follows.
Appraise (Int)
Astrogate (Int)
Bluff (Cha)
Computer Use (Int)
Diplomacy (Cha)
Forgery (Int)
Gamble (Wis)
Gather Information (Cha)
Intimidate (Cha)
Knowledge* (Int)
Listen (Wis)
Pilot (Dex)
Read/Write Language
Sense Motive (Wis)
Speak Language
Spot (Wis)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier.

Class Features

Starting Feats

The Shadow Wing captain gains the following feats.
Weapon Group Proficiency (Blaster Pistols)
Weapon Group Proficiency (Simple Weapons)
Weapon Group Proficiency (Vibro Weapons)

Teamwork

Whenever a Shadow Wing captain works with another member of his organization, he acts more quickly and efficiently than when working with outsiders. When cooperating on a skill check with another member of his organization, the Shadow Wing captain gives a +3 circumstance bonus on aid another checks instead of the normal +2. When flanking a defender with another member of the Shadow Wing organization, the bonus on attacks for flanking is +3 instead of the normal +2.

Disabling Shot

Shadow Wing captains are exceptionally good at targeting specific ship systems and disabling their prey before moving in with a boarding party. Whenever the Shadow Wing captain or a gunner aboard his ship deals damage to an enemy vessel that reduces the target to fewer than half its total hull points, instead of rolling 1d20 on the Battle Damage Table, he may instead choose the die result (any number between 1 and 20). For example, if the Shadow Wing captain’s ship deals 32 points of damage, the Shadow Wing captain or gunner can choose to add 15 to that number (instead of rolling 1d20) for a result of 47, thereby disabling the target’s ion engines.

Recruits

Beginning at 3rd level, the Shadow Wing captain can attract more talented and numerous recruits than other leaders. The Shadow Wing captain can add his class level to any Reputation checks made to attract followers (see Followers for more information).

Boarding Party

Shadow Wing captains excel at commanding others in shipboard raids. Starting at 4th level, once per day, the Shadow Wing captain may grant a +1 bonus on attacks to a number of allies equal to his Charisma modifier. This bonus only applies when aboard a starship, and only to allies within 30 feet. The Shadow Wing captain himself does not gain the benefits of this ability, which lasts for 5 rounds.

Cooperative Mark

Starting at 5th level, the Shadow Wing captain may add his Shadow Wing Sympathy bonus on all Intimidate checks.

Level Base Atttack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +0 +1 +2 +1 Teamwork +2 +0
2 +1 +2 +3 +2 Disabling Shot +3 +1
3 +2 +2 +3 +2 Recruits +3 +1
4 +3 +2 +4 +2 Boarding Party +4 +2
5 +3 +3 +4 +3 Cooperative Mark +4 +2
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