Rey

Rey, Female Human Fringer 4/Scout 2/Jedi Guardian 1
Init +1 (+1 Dex)
Defense +16 (+5 class, +1 Dex)
Spd 10 m
VP/WP 65/12
Atk
+5/+1 melee (1d6+2/20, Quarterstaff)
+7 melee (2d8+2/19‐20, Lightsaber)
+6 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m)
SQ Barter, Deflect (defense +1), Jury‐rig +2, Trailblazing;
SV:
Fort +9
Ref +7
Will +8
SZ M
FP 4
Rep 1
Str 14 Dex 13, Con 12, Int 14, Wis 15, Cha 14,
Challenge Code D.
Equipment: quarterstaff, blaster pistol, lightsaber, desert survival outfit, satchel
Skills: Appraise +6, Climb +9, Disable Device +6, Gather Information +4, Hide +7, Knowledge (technology) +8, Listen +7, Pilot +8, Profession (mechanic) +8, Repair +9, Search +6, Sense Motive +9, Spot +6, Survival +8, Tumble+2
Force Skills: Affect Mind +4, Enhance Ability +3, Move Object +4, Telepathy +4
Feats: Exotic Weapon Proficiency (Lightsaber), Force Sensitive, Gearhead, Iron Will, Self‐Sufficient, Two Weapon Fighting, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (primitive weapons), Weapon Group Proficiency (simple weapons)
Force Feats: Alter, Psychometry

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