Money Equipment


The galactic economy turns on the wealth and products of billions of worlds. Through the history of known space, money has gone by different names on different planets, but the basic galactic unit has almost always been the “credit.” As the Republic waned and the Rise of the Empire approached (around the time of The Phantom Menace and Attack of the Clones), Republic credits had lost a lot of their value beyond the Core Worlds and the Inner Rim. Sure, you could find a merchant willing to accept them somewhere in the Expansion Region, but good luck trying to spend Republic credits anywhere in the Outer Rim Territories. Instead, local currencies became popular. People living and working in the distant regions wanted to trade in hard currency, not electronic credit chips.
This changed when the Empire came to power. By the time of the Rebellion era (circa Episodes IV, V, and VI) Imperial credits were accepted everywhere. Even the Alliance used this currency, since it was the standard throughout known space until the Empire finally fell.

The New Republic, of course, minted its own credits after the victory at Endor and the establishment of the new galactic government. However, individual planets, regions, and sectors also adopted their own currencies, and the Imperial remnants issued their own scrip. Exchange rates fluctuated wildly throughout this period. The New Republic credit was established ten years after the Battle of Endor and eventually emerged as the leading currency by the time of The New Jedi Order.

Carrying Credits

The most common method for keeping track of your credits during the Rise of the Empire era is carrying a credit chip. It contains memory algorithms that can securely monitor the amount of credits available to the owner of the chip and accurately add to and subtract from that amount as transactions occur. In later years, the credit chip is replaced by the cred stick, a pen-sized device that takes up less space.

Electronic vouchers, corporate and bank notes, and even stocks are also available, but any electronic device can be traced. For this reason, many criminal elements (including the Alliance during the Rebellion era) use hard currency or bars of precious metals to avoid the telltale sign of electronic exchanges.

What you carry around depends on the campaign era, the type of character you’re playing, and the rules your GM establishes about the campaign world.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License