Lord Of The Expanse Prestige Class


This prestige class is associated with the Noble Houses faction.

Tapani Sector nobles are often referred to as “Lords of the Expanse,” because the large central region of the planets in the sector is referred to as the Expanse. The unique dynamics of the Tapani Sector, where the 345 different noble houses directly rule the planets and systems, allow these noble lords to wield power rivaling senators and Imperial Moffs. The major houses, such as Mecetti, Calipsa, Pelagia, and Cadriaan, each rule several systems and billions of sentient beings. The Lords of the Expanse control the lives of their subjects like gleeful puppet masters, granting prosperity through their benevolence or suffering through their malice, as the whim strikes them.


To qualify to become a Lord of the Expanse, a character must fulfill the following criteria.
Skills: Bluff 6 ranks
Diplomacy 8 ranks
Gather Information 6 ranks
Feats: Influence
Reputation Bonus: +5
Special: The character must be a member in good standing of a noble house in the Tapani Sector.

Game Rule Information

Vitality: A Lord of the Expanse gain 1d6 vitality points per level. The character’s Constitution modifier applies.

Class Skills

The Crime Broker’s Class skills, and the key abilities for each skill, are as follows.
Appraise (Int)
Bluff (Cha)
Craft* (Int)
Diplomacy (Cha)
Disguise (Cha)
Entertain* (Cha)
Forgery (Int)
Gamble (Wis)
Gather Information (Cha)
Intimidate (Cha)
Knowledge* (Int)
Profession* (Wis)
Read/Write Language Skill
Ride (Dex)
Sense Motive (Wis)
Speak Language
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier.

Class Features

Starting Feats

The Lord of the Expanse gains the following feats.
Weapon Group Proficiency (Blaster Pistols)
Weapon Group Proficiency (Simple Weapons)

Moment of Weakness

A Lord of the Expanse has trained himself to see the weakness of others and knows how to exploit them to his advantage. A Lord of the Expanse may make one additional attack of opportunity per round.


Beginning at 2nd level, a Lord of the Expanse can add his Lord of the Expanse level to any Reputation checks made to attract followers (see Followers).

Resource Access

At 3rd level, the Lord of the Expanse has access to a wide array of resources. Once per day, the Lord of the Expanse can make a Charisma check to use those resources.

The value of the resources gained equals the Lord of the Expanse’s class level x the result of the Charisma check x 100. Thus, a 4th-level Lord of the Expanse who rolled a 13 would gains 5,200 (4 x 13 x 100) credits’ worth of resources. These resources can take virtually any form the Lord of the Expanse chooses (within reason) and are his to do with as he pleases. The resources gained arrive in the Lord of the Expanse’s possession 1d6 hours after he makes the check. Note that these resources must be reasonably (though not necessarily commonly) available when and where he chooses to make the check. The Lord of the Expanse’s resource access can be combined with the noble’s resource access (but separate checks are required).

Commanding Presence

A Lord of the Expanse has an unnerving aura of leadership that is easily perceived by others. Starting at 4th level, the Lord of the Expanse gains a +2 inherent bonus on all opposed checks.

Personal Transport

At 5th level, the Lord of the Expanse is provided with a starship for his personal use. This ship is always a space transport and is most commonly a stock Guardian-class light cruiser (though the GM can assign the character any appropriate ship, at her discretion).

The ship belongs to the Lord of the Expanse and is his to do with as he pleases. If it is ever destroyed, lost, sold, or otherwise disposed of, the Lord of the Expanse can attempt to replace it. Doing so requires a Diplomacy check (DC 20), costs 1 point of Noble House Sympathy, and takes 2d8 days. If the Diplomacy check fails, the Lord of the Expanse cannot attempt another for 1 week.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +0 +0 +1 +2 Moment of Weakness +1 +1
2 +1 +0 +2 +3 Minions +2 +2
3 +2 +1 +2 +3 Resource Access +2 +3
4 +2 +1 +2 +4 Commanding Presence +2 +3
5 +3 +1 +3 +4 Personal Transport +3 +4
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