Frightful Presence Feat

Your mere presence can terrify those around you.

Prerequisites: Charisma 15, Intimidate 9 ranks

Benefit: Once per round you can, as a free action, use your Frightful Presence. All opponents within 10 meters who have fewer levels than you must make a Will saving throw (DC 10 + one-half your level + your Charisma modifier). An opponent who fails his save is shaken, taking a –2 penalty on attack rolls, saves, and skill checks for a number of rounds equal to 1d6 + your Charisma modifier.

A successful save indicates that the opponent is immune to your Frightful Presence for one day. This ability can’t affect creatures with an Intelligence of 3 or lower.

If you have the Infamy feat, the Will saving throw’s DC increases by 5.

Normal: A character without this feat can use the Intimidate skill (or a Charisma check if untrained) to threaten someone.

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