Force Whirlwind Feat

Force Whirlwind
You can use the Force to create a whirlwind of small objects that hampers concentration and deals damage.

Prerequisite: Alter, Force-Sensitive, Intelligence 13, Move Object 5 ranks, Force level 6th

Benefit: You can use this specialized application of Move Object to deal damage. With this feat, you wrap a swarm of small objects in the Force and whip them into a whirlwind that has a 4-meter radius. Doing this requires a Move Object check (DC 20), an expenditure of 6 vitality points, and a full-round action. You can take 10 when making this check, but you can’t take 20.

All targets within the whirlwind take a –4 penalty on all attack rolls, skill checks, and ability checks as they are struck repeatedly by small objects (rocks, tools, scrap metal, or whatever else is in the area) and buffeted by a Force-generated wind. The whirlwind deals 3d4 points of damage per round. A target may attempt a Reflex save (DC 20) to reduce the damage by half every round. The swarm lasts for 3 rounds.

You can create a whirlwind up to 50 meters away from your location.

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