Factions

List of Factions

About Factions

Nearly every sentient species subscribes to the theory of strength in numbers. People gather together along species lines, political affiliations, mercantile associations, and even just hobbies and interests, to pool their abilities and resources in the furtherance of their common philosophies and goals.

In Star Wars, the most famous examples are the Rebel Alliance and the Galactic Empire$-$groups whose power and influence spread across the galaxy, touching lives everywhere for good or ill. Anyone can join these or other organizations, and this will explain not only how heroes can go about joining, but what benefits they derive from membership$-$and what risks they face.

Sympathy

In the Star Wars Roleplaying Game, some of the benefit of good relations and fame within an organization is represented by the character's Reputation bonus. A positive Reputation grants a bonus on skill checks involving interaction with other characters (Bluff, Diplomacy, Entertain, Gather Information, and Intimidate). This bonus can become a penalty in some situations, when the character is better known for disreputable deeds than good ones. (See Heroic Characteristics/Reputation)

Sympathy, on the other hand, determines how strongly affiliated a character is with a given faction or organization. The higher the Sympathy with a given faction, the more trust and aid that faction affords the character. Sympathy and Reputation are related in terms of effect. The following system explains how to award and apply Sympathy bonuses.

Gaining Sympathy

A character gains a point of Sympathy whenever she completes an adventure. The player can apply that point of sympathy to any of the factions with which she interacted positively during the adventure. A character's Sympathy score for any given faction can never exceed +5. Each player needs to keep track of his Sympathy bonuses for each faction with which he has Sympathy.

Sympathy works the same as, and stacks with, Reputation. Whenever a character interacts with a member of a faction with which he has Sympathy, and would normally get to add his Reputation bonus to a roll, he can also add his Sympathy bonus.

For example, Verius the smuggler is a 7th-level scoundrel, with a Reputation bonus of +2. He has just completed his first spice-running contract for a Hutt, and he gains a Sympathy point. He dealt positively with the Hutt Criminal Syndicate, so he decides to apply this point of Sympathy to that faction. He can now add his +1 Sympathy bonus as well as his Reputation bonus to Bluff, Diplomacy, Entertain, Gather Information, and Intimidate checks when dealing with members or representatives of the Hutt Criminal Syndicate. Verius now has a +3 total bonus.

Intimidate interacts differently with Reputation, and this difference applies to Sympathy as well. Characters with bad reputation (such as characters with the Infamy feat) add the full Reputation bonus, and thus the full Sympathy bonus, to Intimidate checks. Characters who are not considered infamous only add half their combined Reputation and Sympathy bonuses, rounded down.

For example, Verius tries to browbeat a Hutt's Rodian majordomo. But Verius has a fairly good public image (he's not infamous), so his combined Reputation and Sympathy bonus of +3 is halved to +1.5, rounded down to +1. Verius only adds +1 to his Intimidate check against the Rodian.

Conflicting Sympathies

Characters can develop Sympathy for more than one faction$-$and sometimes these Sympathies conflict. What happens when a character has, for example, both Rebel and Imperial Sympathies? When the GM judges that a conflict of interest exists$-$for example, the character is negotiating with the Empire to buy weapons, which may or may not be intended for the Rebel Alliance$-$apply the appropriate Sympathy as a bonus and the conflicting Sympathy as a penalty. In effect, the difference between the two Sympathies is the total modifier.

For example, Verius has developed a good working relationship with both sides in the Galactic Civil War. He has +2 Sympathy bonus for the Empire and a +4 Sympathy bonus for the Rebellion. When dealing with the Rebel Alliance in matters involving the Empire, he gains only a +2 bonus (+4 Rebel Sympathy, mins +2 Imperial Sympathy). If Verius were trying to use Intimidate, though, remember that the total bonus provided by his Reputation and Sympathy scores is halved (giving him a +1 bonus for dealing with the Rebel Alliance, and a -1 penalty for dealing with the Empire).

The following table can be used to determine which factions are allied and in conflict. In addition, the GM can rule that factions conflict depending on the circumstances and events in the campaign. For example, the Bothan Spynet and the Hutt Criminal Syndicate don't normally conflict, but if the circumstances of a given adventure pitted them against one another, the GM could rule that their Sympathies conflict.

Faction Allied with Opposed by
Antarian Rangers Jedi Confederacy of Independent Systems, Yuuzhan Vong
Black Sun Criminal Syndicate Galactic Empire Corellian Security Force, Rebel Alliance (sometimes)
Bothan Spynet Rebel Alliance Yuuzhan Vong
Bounty Hunter's Guild Yuuzhan Vong
Confederacy of Independent Systems Sith Jedi, Republic
Corporate Sector Galactic Empire Yuuzhan Vong
Corellian Security Force Galactic Empire Black Sun Criminal Syndicate, Hutt Criminal Syndicate, Shadow Wing, Yuuzhan Vong
Galactic Empire Black Sun Criminal Syndicate, Corellian Security Force, Corporate Sector Authority, Mistryl Shadow Guards (sometimes), Noble Houses (sometimes), Sienar Fleet Systems, Sith Hutt Criminal Syndicate (sometimes), Jedi, Rebel Alliance, Yuuzhan Vong
Hutt Criminal Syndicate Corellian Security Force, Galactic Empire (sometimes), Rebel Alliance (sometimes), Yuuzhan Vong
Jedi Antarian Rangers, Republic, Rebel Alliance Confederacy of Independent Systems, Galactic Empire, Peace Brigade, Sith, Yuuzhan Vong
Mistryl Shadow Guards Galactic Empire (sometimes) Yuuzhan Vong
Noble Houses Galactic Empire (sometimes), varies by noble house varies by noble house, Yuuzhan Vong
Peace Brigade Yuuzhan Vong Jedi
Rebel Alliance Jedi Black Sun Criminal Syndicate (sometimes), Galactic Empire, Hutt Criminal Syndicate (sometimes), Sith, Yuuzhan Vong
Sienar Fleet Systems Galactic Empire Yuuzhan Vong
Sith Galactic Empire Jedi, Rebel Alliance
Yuuzhan Vong Peace Brigade all other factions

Losing Sympathy

Sympathy bonuses are not permanent, like Reputation bonuses are. Characters can lose Sympathy bonuses with a faction two different ways: by overtly working agains the faction, or by neglecting the faction.

Betrayal: When a character works against a faction with whom she has Sympathy, at the end of the adventure she automatically loses a point of Sympathy with that faction. For example, a character with Rebel Sympathy who hijacks a Rebel supply chip during an adventure loses one point of Sympathy with the Rebellion .

This Sympathy loss is cuulative. A character who actively opposes a faction multiple times in the same adventure can lose multiple Sympathy points. Sympathy scores can never drop below zero, however.

Neglect: When a character stops working with a faction, the faction begins to lose interest in working with the character. Every time a character advances a level, the player rolls a d20 for each faction and adds the character's Sympathy score for that faction. The player does not roll for the highest-rated one. The character's highest Sympathy score sets the DC. (If two ore more scores are tied for the highest, the player chooses which sts the DC; the player must then roll for the others.) If the check fails, the character loses a point of Sympathy for that faction.

Highest Sympathy Score DC
1-2 5
3-4 10
5 15

For example, after an adventure, Verius adds a point to his Rebel Sympathy score, and advances a level. He now has a +5 Hutt Sympathy, a +4 Rebel Sympathy, and a +2 Imperial Sympathy. His Hutt Sympathy score sets the DC for checks at 15. He rolls 1d20 and adds +4 for his Rebel Sympathy, and gets a 12, for a total of 16$-$just enough. He repeats the process for his Imperial Sympathy, but maintains his good relations with the Rebellion.

Joining a Faction

A character can officially join a faction or organization. Doing so usually requires the organization's approval, and such approval often only follows a period of observation or a test of loyalty (see the individual faction descriptions). There may be a minimum Sympathy bonus requirement as well.

Joining a faction offers a number of advantages. For starters, the character gains 1 point of Sympathy for all other factions with which he has Sympathy. A character can also only join one faction at a time and must leave his current faction before joining a new one. Leaving a faction often has its own set of disadvantages.

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