Dark Side Templates Guide

Succumbing to the dark side turns Force-sensitive characters into sinister reflections of their former selves. As characters gain Dark Side Points, they fall farther and farther from the light side of the Force, eventually becoming pawns of the dark side.

The following rules describe how Dark Side Points affect Force-sensitive characters. The basic rules for Dark Side Points are available here

Tainted Characters

When a character has performed enough dark deeds, or has called upon the dark side too many times, he is in danger of becoming lost to the dark side. The rewards are tempting enough to blind him to the drawbacks, but he still has time to atone for his misdeeds.

Creating a Tainted Character

"Tainted" is a template that is automatically added to any Force-sensitive character when he accumulates a number of Dark Side Points equal to half his Wisdom score or higher-but not if he is a dark side character (see below). The character continues to use all statistics and special abilities from his existing class, except as noted here.

Vitality: Same as the character.
Speed: Same as the character.
Defense: Same as the character.
Damage: Same as the character.
Special Qualities: Same as the character.
Saves: Same as the character.
Abilities: Same as the character.
Skills: A tainted character receives a +2 dark side bonus on any Force skill checks to use dark side Force powers, but suffers a -4 penalty on any Force skill checks for light side Force powers (such as Heal Another).
Fests: Same as the character.
Special: A tainted character can elect to decrease his total number of Dark Side Points by sacrificing Force Points specifically to do so. Each Force Point sacrificed in this manner reduces the character's Dark Side Points by 1. This act involves a period of meditation, reflection, and absolution on the part of the character. If the player and GM want, this period of contemplation can be worked into the campaign as part of an adventure, but it isn't necessary. In addition, any act of dramatic heroism performed by the character-if completed without calling upon the dark side-reduces the character's total number of Dark Side Points by 1. When a dark side character uses dramatic heroism in this fashion, he does not

Dark Side Characters

As characters slip farther and farther into evil, the dark side takes a stronger hold. Once heroes cross over, they are effectively lost to the dark side. Only truly epic acts of heroism and atonement can bring them back from the darkness.

Creating a Dark Side Character

Each time a tainted character gains a Dark Side Point, she must make a Wisdom check (DC 10 + the number of Dark Side Points possessed). If the character fails this check, the "dark side" template automatically replaces the "tainted" template. The "dark side" template is automatically added to any Force-Sensitive character with a number of Dark Side Points equal to or greater than her Wisdom score. The character continues to use all statistics and special abilities from her existing class, except as noted here.

Vitality: Same as the character.
Speed: Same as the character.
Defense: Same as the character.
Damageb: Same as the character.
Special Qualities: Same as the character.
Saves: Same as the character.
Abilities: Same as the character.
Skills: A dark side character receives a +4 dark side bonus on any Force skill checks for dark side Force powers, but suffers a -8 penalty on any Force skill checks made for light side Force powers.
Feats: Same as the character.
Special: Any Force Points spent by a dark side character automatically call upon the dark side of the Force.

A dark side character cannot lose Dark Side Points by atoning. She may only turn away from the dark side by performing an act of dramatic hero-ism without calling on the dark side for assistance. Such an act should require extreme personal cost, be made in a selfless manner, and provide a significant benefit to the galactic balance. This act of dramatic heroism does not gain the character a Force Point. (Death Vader performed such an act at the end of Return of the Jedi when he sacrificed his own life to save his son and destroy the Emperor. Kyp Durron performed a similar act of heroism by destroying the Sun Crusher, a prototype Death Star.)

If the GM accepts the act as being appropriately heroic, dramatic, and selfless, the character's Dark Side Point total is automatically reduced to one less than half the character's Wisdom score, rounded down. In addition, the dark side exacts a final toll by removing all of the character's remaining Force Points. Now, with no Force Points and a dangerous number of Dark Side Points remaining, the character must strive to follow the path of the light side and atone to remove any remaining Dark Side Points.

Dark Side Skills:

Alchemy (Int)
Control Mind (Cha)
Drain Energy
Drain Energy (Con)
Drain knowledge (Int)
Fear
Force Grip
Force Lightning
Illusion (Cha)
Transfer Essence (Cha)

Dark Side Feats

Drain Force
Hatred
Rage
Sith Sorcery
Sith Sword Defense
Sith Sword Expert Defense
Sith Sword Mastery
Summon Storm

Dark Side Prestige Classes

Dark Side Assassin
Dark Side Devotee
Dark Side Marauder
Emperor's Hand
Imperial Inquisitor
Seyugi Dervish
Sith Acolyte
Sith Lord
Sith Warrior

Dark Side Equipment

Sith Lanuarok
Lightsaber, Double-Bladed
Sith Sword
Dark Armor

Sith Holocron

Dark Side Sites

Custom Sites

Minor Site: Lake Krul
Major Site: The Cave on Dagobah
Extreme Site: The Demon Moon of Dxun

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