Corsec Officer Prestige Class

About

This prestige class is associated with the Corellian Security Force faction.

CorSec employs the best of the best in law enforcement, and it shows. The officers of CorSec are among the most talented leaders and skilled investigators in the galaxy. As a result, those who work for CorSec frequently develop amazing skills and talents to aid in the pursuit and capture of criminals. Corellia’s safety could not be in better hands than those of the Corellian Security Force, and each officer is a unique and capable agent unto herself.

Requirements

To qualify to become a CorSec Officer, a character must fulfill the following criteria.
Base Attack Bonus: +6
Skills: Gather Information 8 ranks
Move Silently 6 ranks
Spot 6 ranks
Feats: Track
Special: The character must have officially joined the Corellian Security Force organization.

Game Rule Information

Vitality: A CorSec Officer gain 1d8 vitality points per level. The character’s Constitution modifier applies.

Class Skills

The CorSec Officer’s Class skills, and the key abilities for each skill, are as follows.
Bluff (Cha)
Computer Use (Int)
Disable Device (Int)
Disguise (Cha)
Gather Information (Cha)
Intimidate (Cha)
Knowledge* (Int)
Listen (Wis)
Move Silently (Dex)
Search (Int)
Sense Motive (Wis)
Spot (Wis)
*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
Skill Points at Each Level: 6 + Int modifier.

Class Features

The following are features of the CorSec Officer prestige class.

Starting Feats

The CorSec Officer gains the following feats.
Weapon Group Proficiency (Blaster Pistols)
Weapon Group Proficiency (Blaster Rifles)
Weapon Group Proficiency (Simple Weapons)
Weapon Group Proficiency (Vibro Weapons)

Teamwork

Whenever a CorSec Officer works with another member of his organization, she acts more quickly and with more efficiency than when working with civilians. When cooperating on a skill check with another CorSec Officer, if the hero is a helper and succeeds in his check, he gives the leader a +3 circumstance bonus instead of the normal +2. When flanking a defender with another CorSec Officer, the bonus on attacks for flanking is +3 instead of the normal +2.

Undercover

Starting at 2nd level, a CorSec Officer gains an edge for undercover operations. She adds her CorSec Officer class level to all Bluff
Diplomacy
Disguise, and Gather Information checks.

Contact

CorSec Officers develop associates and informants through their work. When a CorSec Officer gains a contact, the GM should develop a supporting character to represent the contact. Contracts for CorSec Officers should come from Corellia or be somehow involved in law enforcement.

A contact will not accompany the CorSec Officer on missions or risk his or her life, but a contact can provide information or expert skills. The more powerful the contact is, the less time he or she has to offer the CorSec Officer. Whatever the case, the CorSec Officer is not allowed to call on the same contact more than once per adventure. The CorSec Officer can have information contacts, expert contacts, and resource contacts as defined in Favors and Contacts.

Urban Track

CorSec Officers spend so much time on the street that they are able to recognize the signs of passage even in an artificial environment. Starting at 4th level, the CorSec Officer gets a +4 bonus on Survival checks made to track in urban areas.

Safehouse

At 5th level, the CorSec Officer has access to a safehouse that she exclusively can use as a place to rest or hide while on the case. The safehouse is the property of the Corellian government, but the CorSec Officer may use it for any length of time.

A safehouse cannot be discovered by simply searching for it; if the CorSec Officer is followed, however, her haven may be discovered.

Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus
1 +0 +1 +1 +2 Teamwork +1 +0
2 +1 +2 +2 +3 Undercover +2 +1
3 +2 +2 +2 +3 Contact +2 +2
4 +3 +2 +2 +4 Urban Track +2 +2
5 +3 +3 +3 +4 Safehouse +3 +3
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