Commoner Class

Common people make up the majority of the population. They run shops, farm fields, build homes, and produce (and transport) goods throughout the galaxy. Commoners usually have no desire to live the wandering, dangerous life of a hero, and posses none of the skills needed to undertake the challenges heroes must face. They are skilled in their own vocations.

The commoner has all of the abilities common to a member of his/her species; however, the commoner has none of the abilities of a 1st-level hero.

  • Vitality is 0.
  • The Commoner's six abilities have a base score of 10, modified by the commoner's species.
  • Class Skills: Craft (Int), Knowledge (Int), Profession (Wis)
  • Skill Point: (1 + Int Modifier) x 4. Max 4 in class skills and 2 in cross-class skills.
  • At the GM's discretion, a commoner may have the Force-Sensitive feat. Otherwise, the commoner has no feats except for species bonus feats.
Level Base Attack Bonus Fort Save Ref Save Will Save Defense Bonus Rep Bonus
- +0 +0 +0 +0 +0 +0
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