Cloakshape Fighter

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The Kuat Systems Engineering CloakShape fighter was introduced during the Old Republic era about the same time as the Z-95 Headhunter. lt's base design was as an atmospheric fighter. Many were adapted for space combat, although they still remained shortrange vessels. Like many older designs, it traded speed for sturdiness. The ships were respected when
first produced, since they were able lo bring pilots home even after taking a serious beating.

The simple design of the fighter has led to many common modifications, including different eapon mixes and the addition of small shield generators. Many are modified with a maneuvering fin attached to the rear (included in the example below). A few have hyperdrive sleds attached (giving a x 1.5 hyperdrive multiple and increasing the base price by 21,000 credits). By the Rebellion era, CloakShape fighters were no longer able to compete with more modern fighters, but modified versions were still found in planetary defense forces and in use by bounty hunters and pirates. Jedi ace Jaizen Suel used a modified CloakShape fighter called Dawn Rauler as her personal fighter in the late years of the Old Republic. (Modifications included a maneuvering fin, hyperdrive sled, and two weeks of consumables; the ship was valued at 110,000 credits.) Jaizen was considered something of a renegade by many other Jedi of the time, since she saw it as her duty to keep order in many of the fringe sectors of the galaxy. She frequently involved herself in local matters of piracy and slavery while ignoring suggestions made by the Jedi Council. For Jaizen Suers statistics, use the generic 12th-level Jedi pilot.

Craft CloakShape Fighter Class Starfighter
Cost 83,000 Size Tiny (15 m long)
Initiative +4 (+2 size, +2 crew) Crew 1 (Normal + 2)
Passengers None Cargo Capacity 40 kilograms
Consumables 1 days Hyperdrive -
Maximum Speed Ramming Maneuvers +10 (+4 size, +2 crew, +4 engine quality)
Defense 22 (+2 size, +10 armor) Shield Points 0
Hull Points 140 DR 5

Weapon:
Light laser cannons (2 Are-1inked); Fire Arc: Front; Attack Bonus: +6 (+2 size, +2 crew, +2 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S -2, M/L n/a.

Weapon:
Small concussion missile launchers (2 firelinked, 8 missiles each); Fire Arc: Front; Attack Bonus: +!J (+2 size, +2 crew, +4 fire control); Damage: 1d10x2 ; Range Modifiers: PB +0, S/M/L n/a.

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