Assault Shuttle

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Assault shuttles are military transport vessels designed to move troops during space battles. Many carry space-capable troops, while others are designed to act as planetary landing craft or boarding ships. Assault shuttles have some capital weapons, but aren't really designed to pose a threat to larger ships. Their shields, however, are extremely powerful. Every available cubic meter within the ship is crammed with shield generators. This drives up the cost of building
an assault shuttle, but also makes it possible for the shuttle to survive a few direct hits from heavy capital ship weapons.

In most space operations, the shuttle damages a target ship with a few well-placed turbolaser blasts, then uses a tractor beam to force the target ship to dock. When carrying space-capable troops, the shuttle may simply pull alongside a target ship and allow the troops to jump across to their target. When making a ground assault on a planet, the shuttle normally lands very close to front-line fighting, depending on its shields to protect it. lt then unloads troops and small attack vehicles, possibly remaining nearby to act as a fire-support vehicle. This great versatility is the main justification for these ships' high cost. Most big Imperial capital ships carry at least one assault shuttle.

Craft Telgom Corp Assault Shuttle Class Space transport
Cost Not available for sale (likely valued at 855,000) Size Small (30 m long)
Initiative +3 (+1 size, +2 crew) Crew 5 (Normal, +2)
Passengers 40 (troops) Cargo Capacity 5 Metric Tons
Consumables 4 months Hyperdrive x2 (x18 backup)
Maximum Speed Cruising Maneuvers +3 (+1 size, +2 crew)
Defense 21 (+1 size, +10 armor) Shield Points 250
Hull Points 150 DR 10

Weapon:
Turbolaser cannons (4); Fire Arc: Turret; Attack Bonus: +9 (+ 1 size, +2 crew, +6 fire control); Damage: 2d10x5; Range Modifiers: PB +0, S +O, M - 2, L -4.
Weapon:
Tractor beam projector; Fire Arc: Front; Attack Bonus: +11 (+1 size, +2 crew, +8 fire control); Damage: Special; Range Modifiers: PB +O, S +O, M/L n/a.
Weapon:
Concussion missile launcher ( 15 missiles); Fire Arc: Front; Attack Bonus: +7 (+ 1 size, +2 crew, +4 fire control); Damage: Sd 10x2; Range Modifiers: PB +0, S/M/L n/a.

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