Star Wars Campaigns focus on the heroic actions of characters fighting against evil in the Galaxy. Heroes are defined by the greatness of their actions and the dangerous situations and opponents they must overcome. The most dangerous of all the obstacles 011 a hero's path to 9n'alness are the villains that st.ind in his way. Darth Vader, Boba Fett,and Jabba the Hutt all opposed Luke Skywalker in his quest to re-establish the Jedi Order. Darth Sidious, Darth Maul, and Count Dooku worked to eliminate the Jedi and establish dominion over all the worlds of the Old Rebublic. Just as the heroes of the Star Wars movies faced these challenges. so Loo must the heroes of your Star Wars campaign face their own.
The Villians in this chapter are designed to be used by Gamemaster no matter which era of play his individual campaign is set in. The history and goals of each individual villain are described, as well as common tactics he might use ,and the allies on whom he can call to vex and impead the characters. Bounty hunters, crime lords. and Dark Jedi can all be found waiting within this page. Some (such as those villains affiliated with the Rose Nebula and the criminal organization known as Vurrha's Blood) are designed to work together, their backgrounds and motivations interwoven to create a richer story. However, even these villains may be separated and used individually with little modification.
Villains
Individual Villains
The Sith Empire
Marka Ragnos, Sith Lord
Naga Sadow
Ludo Kressh
Freedon Nadd
Queen Amanoa of Onderon
King Ommin of Onderon
Satal and Aleema Keto
Ulic Qel Droma
Exar Kun
The New Sith
Sorcerers of Tund
Nightsisters of Dathomir
The Dark Jedi
Set Harth, Dark Jedi
Xanatos, Former Jedi Padawan
The Return of the Sith
Jedi Hunters
The New Order
The Emperor
Darth Vader, Dark Lord of the Sith
Lord Hethrir
Prophets of the Dark Side
Kadann
Jedgar
Azrakel the Dark Warrior
The Emperor's Minions
Royal Guard
Imperial Sovereign Protector
Imperial Sentinel
Mara Jade, Emperor's Hand
High Inquisitor Tremayne
Jerec, Dark Jedi Master
Executor Sedriss
Dark Side Adepts
The Shadow Academy
Kyp Durron, Fallen Jedi
Exar Kun, Dark Side Spirit
Irek Ismaren
Kueller
Brakiss
Tamith Kai
Zekk
Aach Een
Aran Cho
Beel Acton
Bossk
C-3PX
Deel De
DolnTok
Ereen Agar
Eshin Worr
Granakk
Iris Snow
Judge Keedo
Kant
Keeth Anak
Kelna Toodo
Kurgan Dala
Larith De
Malia
Menugg
Nib Maroon
Odon Anak
Oolak Goyl
Ra Katana (Kayala Ravein)
Rava Teb'lya
Riggs Ashar
Set Harth
Sew Sunb
Tar Monevv
Teezyk
Ter-ldi
Tsserk
Victor Jun
Vurrha Chur
Womwa
Yith Ganar
Zl-1B
Zarandro Vykas
Zardra Vykas
Zethe Raskin
Generic Organizations
In the Star Wars galaxy, there arc hundreds of thousands of organizations, from governments to criminals and everything in between. Some are known by all, such as the Galactic Empire, the Rebel Alliance, and the Hutt crime syndicate, to name a few. Others are less well known, but just as powerful as these within their sphere of influence.
As a GM, your players are going to get bored pretty quickly if the only organizations they face are ones they've heard of it's up to you to create new groups that make the players scratch their heads and wonder, "What's their story?" Creating a whole organization. however, can be a tiresome process- not to mention a waste of lime if the players find a way to circumvent it altogether. This section provides you with the basic building blocks to create an organized crime syndicate central to an adventure as well as a believable run-in with security guards when the heroes unexpectedly break into a heavily guarded corporate headquarters.
In a lot of ways, different versions of a specific type of organization are very similar. All organized crime syndicates operate outside the law, using bribes and the threat of violence to shore up their holdings. All rebellious militias seek to overthrow their governments and replace them with one they find more acceptable. These similarities allow a GM to generalize the goals, procedures, and reactions of an entire group of GM characters in one broad stroke.
To use this section to create an organization central to an adventure or campaign. first choose the type you want to use as a basis. Just as with pre-generated GM characters from the CRB, these statistics do not include species traits or species bonuses. You can then apply the traits and bonuses for any species to modify these statistics. Be sure to flesh out the most important characters in your organization that the players are likely to encounter. You might want to create your own GM characters for some, especially the main villains and their trusted lieutenants.
To make use of this section on the use the statistics provided as printed and add flourishes (such as species) as you go. If you'd like to give players the illusion of a group of diverse species without generating statistics for each individual one, use the statistics as printed and implement species bonuses and traits as they apply to the encounter. This will save you a lot of paperwork. and the players might never know the difference. Although this method works great for adversaries you create on the fly, you can also use it to create rank-and-file characters for organizations you've created using the guidelines in the previous paragraph.
Mercenary Company
Organized Crime Syndicate
Planetary Security Force
Primitive Culture
Private Security Force
Resistance Movement
Swoop Gang
Heros
Jedi
Knight Micah Giiet
Rey
Knight Tamon
Master T'ra Saa
Creatures
Making a Creature
Herd Animal
Parasite
Predator
Scavenger
Vermin
Individual Creatures
Ash Angel
Asyyyriak
Beldon
Blastail
Bloodsniffer
Bonegnawer
Boneworm
Capture Beast
Claw Vine
Cliffborer Worm
Corellian Sand Panther
Coruscani Ogre
Crown of Silk
Dinko
Divto
Doashim
Dragonsnake
Dread Weapon
Eopie
Fear Moss
Fire Breather
Fwil
Geonosian Hydra
Gharzr
Gorax
Gorgodon
Hanadak
Hawk Bat
Heliosts
Implanter
lthorian Dragon
Katarn
Kilassin
Kkekkrrg Rro
K'lor'slug
Krayt Dragon, Canyon
Krayt Dragon, Greater
Kowakian Monkey-Liza
Krakana
Kudana
lylek
Mantellian Savrip
Mantessan Panthac
Mucous Salamander
Narglatch
Nashtah
Nerf
Quosit
Radark
Riding lizard
Rolk-Mangir
Ronto
Sand Tick
Scree
Sith Familiar
Sith Warbird
Skreev
Slashrat
Space Slug
Space Slug, Giant
Space Wraith
Spider, Knobby White
Spider, Rearing
Spider, Spice
Starweird
Sureggi
Thranta
Thranta, Giant
Voorpak
Vornskr
Voxyn
Vrblther
Watch-Beast
Webweaver
WoollyVeermok
Womp Rat
Worrt
Ycaqt
Ysalamiri
Zarymok
Creature Templates
Archytypes
Dark Jedi
Dark Side Adept
Dark Side Avatar
Dark Side Spirit
Tainted Jedi
Imperial Inquisitor
Jedi Knight
Nightsister
False Prophet of the Dark Side
Shadow Academy Student
Sith Apprentice
Sith Minion
Sith Lord